Chapter 9Quote: “Collective indwelling evolves out of the fusion of the information network and petri dish elements of learning, and it is almost entirely tacit. It both resides in and provokes the imagination. It is at once personal and collective.” (Thomas & Brown, p.113)
Question: Is there a way to allow for imaginative play and still utilize structure? Or does the structure come from the context in which the student is learning? Connection: I remember reading a study that used the same idea as online game play and compared it to real life skills. Students that played first person shooters or some third person had much higher reaction rates that students who did not play those games. Students who played adventure games were able to figure out puzzles faster due to their gaming background. I have experienced this in my personal life when playing games gave me a faster reaction time when it came to myself playing sports like soccer or tennis. Epiphany: This last chapter brought all of the previous ideas together in a succinct way allowing for myself to see the importance and application of the ideas. I realized the importance of all three steps and how they correlate and allow for full integration into lesson plans. This final chapter really linked everything together in a memorable manner.
3 Comments
2/13/2016 04:00:50 pm
Thank you for your post Mr. Andersen! As I was growing up I was raised with the notion that games are play and not really useful for anything beyond entertainment. Until the past couple of years I hadn't considered how important games could be to education. I like how Thomas and Brown discuss the three dimensions of learning in Chapter 7. Those dimensions are knowing, making, and playing. In math classes, students generally do not get to do much in the way of making or playing. I think this is why so many of our youth do not see the relevance of math the world around us. However, I bet if we were to somehow utilize all three of these dimensions, our kids would much more enjoy learning and develop meaning for what they learn.
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Jacob Cornell
2/16/2016 10:50:14 am
You bring up some interesting points for discussion. I am intrigued by the study you mention about video games having positive cognitive effects on people. It would be interesting to see which group of people would have better reaction rates: either those playing the first person shooter or the person swing a baseball bat when taking pitches. You did note for your own experience, it was the gaming which honed that skill more for you.
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Katy Parker
5/9/2016 11:48:39 am
Bryan,
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Bryan AndersenJust a teacher candidate that is super excited to impact students lives Archives
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